GamePublic build
FFAA Zombies
A browser-first zombie survival game built for co-op, not a storefront demo.
Multiplayer zombie survival built around large enemy counts, weapons, classes, custom maps, local co-op and online play.
Public browser build available. Source and internal architecture are private, so this page limits itself to the shipped product.
Evidence checked 2026-10-30

The problem
Large enemy counts, classes, weapons and custom maps create a lot of state to keep coherent when more than one player is in the session. A browser build also has to load quickly and tolerate hardware that was never bought for gaming.
What I built
- Designed and shipped the public browser build at ffaa.arkflame.com.
- Built the game around multiplayer zombie survival rather than a single-player showcase.
- Kept the interface and controls usable across desktop and mobile-sized screens.
Architecture and trade-offs
Scope is the product
The public page is the game, not a landing page around it. The build starts in the viewport and keeps menus and HUD in the same application shell.
Co-op first
Enemy counts, classes, weapons and maps are designed as shared-session systems. Local co-op and online play are part of the product description, not a post-launch maybe.