About.
I'm Juan Cruz Linsalata, known online as LinsaFTW. I'm a software developer from Argentina and the founder of ArkFlame Studios.
I started coding in 2010 and was publicly building around Minecraft by 2013. My work grew out of running servers and building tools for real operational problems, eventually leading to products such as AntiBot, FlameCord, ExploitFixer, VeloFlame and FairPlay.
Today I work across Minecraft infrastructure, security, performance, AI systems and game development.
What I do
Minecraft · Games · AIMinecraft
- ExploitFixer — Security / Anti-exploit. Packet, crash, dupe and abuse protection for Bukkit, Spigot, Paper and Folia servers.
- FlameCord — Proxy / Anti-bot. Security-focused BungeeCord/Waterfall-compatible proxy infrastructure with integrated anti-bot and network protection.
- VeloFlame — Proxy / Velocity. Velocity and Velocity-CTD fork focused on performance, anti-bot and native Limbo verification.
- FairPlay — Anticheat. Combat-focused Minecraft anticheat combining deterministic checks, packet-level analysis, integrations, mitigation systems and machine-learning workflows.
Games
- FFAA Zombies — Game. Multiplayer zombie survival built around large enemy counts, weapons, classes, custom maps, local co-op and online play.
AI
- ARK AI — AI platform. AI provider and experimentation platform for model access and developer workflows.
- FAUS Legal — Legal AI. AI-assisted legal research and case organization for Argentine legal work.
Timeline
Journey milestones2010Started coding.
2013Publicly building in the Minecraft community.
2014Started building Minecraft server security tooling.
2018Released early public Minecraft plugins and security tools.
2020Launched FlameCord.
2025Launched VeloFlame.
2026FairPlay, ARK AI, FAUS Legal, and FFAA Zombies.